CV
Billy Pagden
Game Design and Developer
Passionate and committed game design and developer. Adept at following software development life cycles to affect the delivery of a new game, including story boarding and concept art through to level design, model and character creation, before integration and testing the final game. Recognised for level design and environment modelling.
I work well under pressure against project schedules and have experience of daily agile sprint meetings. I enjoy collaborating with colleagues and working in a team environment to provide a greater platform for project success.
Technical Skills
Languages: C#
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Environments: Windows, Android
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Tools: Unity, Blender, Maya, unreal engine, Adobe
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Methodologies: Agile, waterfall
Work Experience
NDreams, QA Tester
August, 2019
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As a QA tester I worked within the QA department to run through game versions and find and report bugs. Subsequently performed regression testing.
Took part in many sprint meetings throughout the day as part of project delivery.
Working with NDreams gave me an excellent opportunity to understand how the gaming industry operates.
Current Employment
OverWorld, Mentor
September, 2022 - Present Day
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As a Mentor, I take part in running the mentorship program at OverWorld and working with Children who have Autism, ADHD, Etc. I am presently in charge of teaching children how to design and develop games in unity and unreal engine.
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We currently organise our own meetings to work on each other's timetables and workflows.
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Working with OverWorld has given me a brilliant understanding what it's like to work with people who require patience and understanding.
Education & Training
BA(Hons) Game Design & Development (first), including reward for best project. 2020-2022. University of Surrey, Guildford.
BTEC level 3 Extended Diploma in IT. 2018 - 2020. Andover College.
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Udemy Complete C# Unity Game Developer 3D. November 2022.
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Udemy Unreal Engine Blueprint game Developer. December 2022.